Well here goes... I've been thinking about putting my game engine online for years. I don't actually know anything about web design or hosting so I thought I would start generating content using something a bit more structured. This is the opposite of the way I normally do things so I suspect it will work well. Whether it does or not time will tell. Anyway welcome to Hulkengine Development all 2(maybe?) of you.
What I'm hoping to do is to document the design and development of my game engine the hulkengine.
The hulkengine is designed for fast prototyping of simple 3d games. My focus is on having a simple scalable content pipeline. I'm willing to make tradeoffs of performance for simplicity or flexibility. Ultimately I want to be able to create games like SuperMario or SmashTV with modern graphics.
I don't think there is any hope of creating the next Halflife2 or Doom3 game engine on my own. Nor do I pretend I'm going to surpass Ogre or any other existing engine in terms of features or performance. Instead I'm going to create the easiest to use 3d engine for programmers or non-programmers.
Ok well that's my first post.
Cheers...
Friday, December 26, 2008
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