The biggest hindrance in making a game engine is finding time. I essentially have none. I have no time for this blog or for fixing bugs or adding features to my game engine. I'm not sure what the solution is.
I can say with some certainty that the approach I've taken of making the uber engine from start to finish is probably not the right one. I'm going on 9 months of this current engine iteration and although I think it's got good points it's not functional. Physics breaks and I'm redoing the camera system for the millionth time sigh...
Probably it's smarter to work with an existing engine and build in the points that you want to focus on. I think most people focus on gameplay. I suspect I will never get that far. Maybe one day.
If anyone was following this blog because they wanted to learn about engine development they should probably be discouraged reading this. Good thing nobody follows it.
Monday, June 22, 2009
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